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Eliott's Millennial Tale Review: HD-2D Action RPG Prioritizes Exploration Over Combat

The review reveals that Square Enix's first HD-2D action RPG abandons traditional leveling and stat progression, making exploration and puzzle-solving the core loop rather than combat.

Reporting from 1 sources: Game Spark.

Eliott's Millennial Tale Review: HD-2D Action RPG Prioritizes Exploration Over Combat

Square Enix releases 'Eliott's Millennial Tale' on June 18, the first action RPG in the HD-2D series and a new IP. A pre-release review finds the game has no levels or stats, no experience points from enemies, and new weapons and magic obtained only by clearing dungeons and training grounds, with puzzle elements integrated into exploration.

Square Enix releases 'Eliott's Millennial Tale' on June 18, the first action RPG in the HD-2D series and a completely new IP. A pre-release review describes a game that departs sharply from typical action RPG design: there are no levels or stats, enemies drop no experience points, and new weapons and magic are obtained only by clearing dungeons and training grounds. Weapons and magic also serve exploration purposes, such as breaking rocks with bombs or solving puzzles with the fairy partner Fey's Ignition magic. The review notes the HD-2D visual style remains impressive, with realistic water reflections, floating particles, and dynamic camera work that immerses the player.

Synthesized by Yomimono from the 1 cited source below, including Japanese-language reporting where cited, then editorially reviewed before publishing.

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