Epic Games Releases Open-Source Version Control System Lore

Lore addresses a long-standing gap in game development tooling by combining Git-like hash-based data handling with centralized access control, reducing storage and transfer costs for multi-gigabyte asset files.

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Epic Games Releases Open-Source Version Control System Lore

Epic Games has released Lore, an open-source version control system designed for game and entertainment production. It handles both source code and large binary files like images, audio, and 3D models. Lore is available under the MIT license and has been used internally as Unreal Revision Control in Unreal Editor for Fortnite. The current release is pre-stable, with APIs and protocols subject to change.

Epic Games has released Lore, an open-source version control system built for game and entertainment production. Lore handles both source code and large binary files such as images, audio, and 3D models, and is available under the MIT license. It stores files by splitting them into small fragments and reusing common fragments between versions, which reduces the data needed for storage and transfer when only small changes are made to multi-GB files. Developers can fetch only the source code area, while artists can handle only the assets they are responsible for, and everyday editing operations like staging, committing, branching, and diff checking work without server communication.

Synthesized by Yomimono from the 1 cited source below, including Japanese-language reporting where cited, then editorially reviewed before publishing.

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