Everything Is Gun! Announced, a 90s-Style Roguelike FPS That Embraces Broken Balance
The announcement signals a deliberate turn away from modern FPS design conventions, leaning into chaotic, unbalanced mechanics and a dark premise.
Reporting from 1 sources: Game Spark.
Incineration Productions announced Everything is Gun!, a roguelike FPS for PC via Steam. The game rejects modern shooters' safe design, instead aiming for the broken balance of The Binding of Isaac and the speed of 90s shooters. Players are a prisoner on a procedurally generated prison planet, using stacking abilities and an asynchronous revenge system.
Incineration Productions announced Everything is Gun!, a roguelike FPS that rejects the safe approach of modern shooters. The game combines the synergy-driven broken balance of The Binding of Isaac with the rough, relentless speed of 90s shooters. Players control a prisoner convicted of murdering 909 people, stripped of human rights, fighting for survival on the procedurally generated prison planet A1-KTRZ. The map rearranges on death, forcing reliance on reflexes, air control, and bunny hops. Instead of small stat adjustments, the game unlocks abilities that break balance through stacking enhancement parts. If a player clears rooms too quickly, the environment adapts with flank attacks and hunter units. An asynchronous revenge system records a player's god build and weapon synergies, then lets that ghost invade other players' sessions as a boss. Everything is Gun! is scheduled for release on PC via Steam.
Synthesized by Yomimono from the 1 cited source below, including Japanese-language reporting where cited, then editorially reviewed before publishing.