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EXODUS Hands-On Details Time Dilation and the Choice Between Paladin and Immortal

The two named routes and the companion affinity system are the same narrative machinery that carried Mass Effect, and the time-dilation premise is what the developers are offering in place of it.

Reporting from 1 source: Game Spark.

EXODUS Hands-On Details Time Dilation and the Choice Between Paladin and Immortal

A press hands-on and interview event for EXODUS, the space opera RPG from Wizards of the Coast and Archetype Entertainment, was held at a hotel near the TGS2026 venue. Narrative Director Drew Karpyshyn and Game Director Jesse Sky described a Paladin path that keeps a character human and an Immortal path that accepts Celestial technology, plus an affinity system and a hub called Christapolis.

The hour-long demo leaned on shooter combat, with allies taking skill commands and dodge rolls carrying the movement. Boss fights were difficult, and controls felt cumbersome in places. Time dilation, in which years pass at home while the player travels, sits alongside the Awakened, animals modified to human-level intelligence.

Karpyshyn and Sky framed the story as two paths. Paladin tries to preserve humanity. Immortal accepts Celestial technology and leaves humanity behind. Companions approve or disapprove of choices, which moves affinity and can close off romance. Missions return the player to Christapolis, a hub for side content.

Synthesized by Yomimono from the 1 cited source below, including Japanese-language reporting where cited, then editorially reviewed before publishing.

Sources