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Fool King Brings Full-Scale Army Clashes To Tokyo Game Show 2026

Fool King pins its depth on map-specific terrain matchups and a pre-battle order system, a heavier tactical layer than the simple battle systems common to asynchronous auto-battlers.

Reporting from 1 source: 4Gamer.net.

Fool King Brings Full-Scale Army Clashes To Tokyo Game Show 2026

Loot Donkey's Fool King appeared playable at the Kakehashi Games and Devolver Digital booth at Tokyo Game Show 2026, which opened September 17. The asynchronous PvP auto-battler pits players against the armies of players Fool King has already defeated. Battles combine two terrain types per map, and players assign Attack, Defend, or Target orders once units are placed, then watch the fight resolve without further input.

The title's maps combine two of several terrain types, including Plains, Ruins, Fortress, and Broken Bridge, so each side of the field plays differently and unit placement carries different value depending on which half a player draws. Each unit also takes one order before battle: Attack, Defend, or Target. Orders are visible to the opponent, so reading the enemy setup is part of preparation.

Beyond units, players buy upgrades for individual units and relics that affect the whole force, with a limit of two upgrades per unit until duplicates are merged into higher ranks.

Synthesized by Yomimono from the 1 cited source below, including Japanese-language reporting where cited, then editorially reviewed before publishing.

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