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FORCES Sets Kakure Oni: Hide-and-Seek Horror For January 28, 2027 On Steam
FORCES said on October 28, 2026 that it will release Kakure Oni: Hide-and-Seek Horror on Steam on January 28, 2027, with the price undecided.
Reporting from 1 source: 4Gamer.net.
Why it matters
A three-minute round is a short session by asymmetric horror standards, and FORCES is using the Steam Next Fest demo feedback to tune the tutorial and add content before the January 28, 2027 release.
Key Facts
- FORCES announced on October 28, 2026 that Kakure Oni: Hide-and-Seek Horror will release on Steam on January 28, 2027.
- The price of Kakure Oni: Hide-and-Seek Horror is undecided.
- The game supports up to five players, split into four children and one oni, across a three-minute round of tag.
- The oni's Oni no Me ability detects the children through walls, while the children use Kage Kakushi to hide in darkness.
- FORCES showed the game's demo at Steam Next Fest from October 20 to 27 and has since improved the tutorial and planned a new map.
The asymmetric horror game puts up to five players into a three-minute round of tag, with four children hiding from one oni. A demo is available now, and FORCES is adding item and photo types and a new map.
The Steam page lists no price yet. The game splits five players into four children and one oni, and the children hide with Kage Kakushi while the oni's Oni no Me sees through walls. Children can talk over transceivers, but the oni hears those conversations when close, so the round turns on whether sharing information is worth the risk.
Both sides have multiple characters with different stats, and children can fight back using cheap sweets called dagashi. FORCES ran the demo at Steam Next Fest from October 20 to 27 and has since reworked the tutorial that teaches controls and dagashi use. More item and commemorative photo types, a new map, and collectible items and scenarios are in progress.
Written with AI by Yomimono from the 1 cited source below, including Japanese-language reporting where cited. See our editorial policy.
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