Furyu's ANOMALITH Shows Off MON's Character Designs Ahead of Its October 29 Release
MON's own reading of incomplete, still-human monstrosity as the most beautiful thing connects directly to a survival game built on grotesque beings, and the demo rollout is the first chance for players to judge whether the design carries that idea.
Reporting from 1 source: Automaton.
Furyu's survival TPS ANOMALITH is set for an October 29, 2026 release, and a demo for PS5 and Nintendo Switch 2 began distribution on October 8. MON handled character design, working from a concept of Showa retro, liminal space, and anomalous phenomena. In an email interview, MON describes giving protagonist Minazuki Reona a neutral look for balance and leaving a human quality in her monstrous form.
The demo for ANOMALITH is out now on PS5 and Nintendo Switch 2, weeks ahead of the game's October 29, 2026 release. MON designed the characters for the survival TPS, which is set in a world reminiscent of Showa-era Japan where players explore an otherworld born from anomalous phenomena.
MON told Automaton that the main cast is almost entirely women, so Minazuki Reona was given a neutral appearance to balance the group. For the grotesque beings, MON drew a range that runs from figures retaining humanity to fully grotesque forms, with a human quality kept in the faces.
Synthesized by Yomimono from the 1 cited source below, including Japanese-language reporting where cited, then editorially reviewed before publishing.