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Game Freak Director on Beast of Reincarnation: Loneliness Within Warmth

The interviews reveal that Beast of Reincarnation originated from Furushima's personal desire to express loneliness, a concept he developed through Game Freak's internal Gear Project proposal system, rather than as a studio-mandated project.

Key Facts

  • Beast of Reincarnation releases on August 4, 2026 for PS5, Xbox Series X|S, and PC via Steam.
  • The physical PS5 version is priced at 8,980 yen, with download versions at 7,980 yen for standard and 8,980 yen for Digital Deluxe.
  • The main story is designed to take about 30 hours, with 30 to 40 hours including side content.
  • The game is set in Japan in the year 4026, where impurity has transformed living beings into Corrosive Bodies.
  • Yui Ishikawa voices protagonist Emma, and Akio Otsuka voices the character Blood.

Reporting from 6 sources: GAME Watch (Impress), Denfaminicogamer, ASCII.jp, GameBusiness.jp, and 2 more.

Game Freak Director on Beast of Reincarnation: Loneliness Within Warmth

Game Freak director and scenario writer Kota Furushima discussed the upcoming action RPG Beast of Reincarnation in interviews published ahead of its August 4, 2026 release. The game, published by Happinet, is set in Japan in the year 4026, where impurity has transformed living beings into Corrosive Bodies. The protagonist Emma, an Impure One without memories or emotions, travels with Kuu, a white Corrosive Body, to defeat the Beast of Reincarnation. Furushima said the concept is traveling with a partner, expressing a loneliness felt while experiencing warmth and reliability. The game fuses Emma's real-time action with Kuu's command-based battles, where time slows when issuing commands. Emma can use her plant-fused hair to traverse terrain, and Kuu detects enemies and items. The main story is designed for about 30 hours, with New Game+ and three difficulty levels. Emma is voiced by Yui Ishikawa, and Akio Otsuka voices the character Blood. The game releases on PS5, Xbox Series X|S, and PC via Steam.

Furushima said the partner was decided to be a dog because making Emma and Kuu look the same would feel unnatural, and the pair is designed so their eye levels always match. He also described a design symmetry of "Emma in black, Kuu in white."

The world is set roughly 2,000 years after civilization collapsed, which Furushima said he chose because a harsher setting would build a stronger bond between the two. Plants dominate the ruined landscape, and Emma's equipment is Japanese-style in appearance but made from modern materials, a result of the "wasei" culture of making clothes from a single piece of cloth restarting after the collapse. Monsters are designed with a divine quality, based on Shinto ideas of spirits dwelling in nature.

Furushima said he imagined Yui Ishikawa's voice while writing the scenario, and that Akio Otsuka was chosen for Blood because the character is aged, knows the outside world, and guides Emma, requiring "a voice with persuasiveness."

On difficulty, Furushima said "Normal" was built around "whether you can properly rely on Kuu." Story mode emphasizes relying on Kuu, while hard mode increases the chance Kuu is defeated, which he said emphasizes loneliness alongside reliability. He also noted the parry timing is intentionally loose so players can connect to the next action, and that balancing how much Kuu acts autonomously was a major development challenge.

Furushima recommended a headset for the "Forests of Impurity" system, where plants rapidly grow and cover plains, and warned players "never look up at the sky" because something is floating there.

Synthesized by Yomimono from the 6 cited sources below, including Japanese-language reporting where cited, then editorially reviewed before publishing.

Sources