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Game Spark Names 13 Indie Titles From TGS2026's SELECTED INDIE 80

The cluster's real signal is format spread: a hand-tracked cabinet with no retail plan and a physical print-and-play puzzle sit alongside Steam-bound adventure games in the same 80-title booth, so the showcase's selection bar is breadth of mechanic, not storefront readiness.

Key Facts

  • Tokyo Game Show 2026 ran at Makuhari Messe from September 17 to September 20, 2026.
  • The SELECTED INDIE 80 booth gathered 80 titles chosen from over 1,500 applications.
  • Maestro is available on Nintendo Switch 2 and Nintendo Switch for 4,980 yen, with a trial version on offer.
  • ANRI is played in a dedicated cabinet with hand tracking and has no sale planned, so it can only be played at the event venue.
  • Finding Polka received Platinum in the SELECTED INDIE 80 Excellence Awards and is currently available on PC via Steam.

Reporting from 1 source: Game Spark.

Game Spark Names 13 Indie Titles From TGS2026's SELECTED INDIE 80

Tokyo Game Show 2026 ran at Makuhari Messe from September 17 to 20, and the SELECTED INDIE 80 booth in Hall 9 gathered 80 titles chosen from more than 1,500 applications. Game Spark's three-part feature covers 13 of them. Part 1 leads with SHIBUYA SUSHI MASTER, a cyberpunk sushi-serving adventure set in a flooded Shibuya in the year 2688, and Maestro, an orchestra-conducting rhythm game now out on Nintendo Switch 2 and Nintendo Switch for 4,980 yen. Part 2 adds five more, among them ANRI, a hand-tracking light action game playable only at the event, Go Slimey Go! with 25 stages, and Invisible Room, an audio-only mystery puzzle. Part 3 closes on Sayonara Backup, a collection of 11 minigames built around farewells.

The SELECTED INDIE 80 project is a curated section of Tokyo Game Show, not a competition floor. Organizers picked 80 titles from over 1,500 applications and put them in Hall 9 at Makuhari Messe, where the convention ran for four days from September 17 to 20, 2026. Game Spark's three-part special covers 13 of the 80 across separate write-ups.

The picks vary widely in release status. Some are already out, some are dated for PC via Steam, and at least one has no sale planned at all. Finding Polka, chosen for Platinum in the SELECTED INDIE 80 Excellence Awards, is already available on Steam. Maestro has a trial version on the Nintendo eShop. ANRI cannot leave the venue. The feature series does not rank the titles against each other; it reports what each demo contained.

  • SHIBUYA SUSHI MASTER: cyberpunk sushi-serving adventure set in Shibuya in 2688; planned for PC via Steam
  • Maestro: orchestra-conducting rhythm game; out on Nintendo Switch 2 and Nintendo Switch for 4,980 yen
  • XERME: black, white, and yellow exploration puzzle game with no dialogue; planned for PC via Steam
  • There Is No Door That Does Not Open with a Key That Is Not Black: puzzle action game that rewrites rules by adding or removing "not"; Steam version expanded to 7 times the volume
  • Finding Polka: ballpoint-pen art adventure about a woman and her dog; Platinum in the SELECTED INDIE 80 Excellence Awards; available on PC via Steam
  • ANRI: hand-tracking light action game in a dedicated cabinet; no sale planned, event venue only
  • Go Slimey Go!: precision platformer with 25 stages, made by four creators in Argentina
  • Mama: hand-drawn narrative adventure about a daughter and her mother with dementia, from Sweden's Pat-o-Logic Studio
  • Invisible Room: audio-only mystery puzzle from China's Invisible Rabbit; selected for Sense of Wonder Night 2026
  • Areta: open-world puzzle adventure from a Taiwan team; cites Zelda: Breath of the Wild and ICO as influences
  • MASK IT: black comedy adventure about a news editor masking images
  • INTERSCAPE: action adventure about diving into others' dreams to rescue a partner
  • Sayonara Backup: collection of 11 minigames themed around farewells; Japanese support not yet confirmed

Synthesized by Yomimono from the 1 cited source below, including Japanese-language reporting where cited, then editorially reviewed before publishing.

Sources