PlatinumGames Developing Teenage Mutant Ninja Turtles: The Last Ronin Game
PlatinumGames is adapting a darker, post-apocalyptic TMNT story from the comics, a tonal shift from their previous lighter take on the franchise.
PlatinumGames is adapting a darker, post-apocalyptic TMNT story from the comics, a tonal shift from their previous lighter take on the franchise.
The announcement marks the first new mainline Guild Wars title in over a decade, and the simultaneous release of a Steam page signals a broader push for the franchise on PC storefronts beyond its own launcher.
This is the first major Gundam action game announced for current-generation consoles and PC with a photorealistic visual style, marking a departure from the cel-shaded or anime-style aesthetics of recent Gundam titles.
The announcement confirms that Creative Assembly is returning to the stealth-horror formula of the original rather than pivoting to action, after years of fan demand and a teaser campaign that began in April.
The announcement confirms that Ueda is applying his signature scale-contrast gameplay-small characters against massive entities-to an open-world structure with giant robots, a format his studio has not attempted before.
Stranger Than Heaven marks RGG Studio's first entirely new IP outside the Yakuza/Like a Dragon franchise, and its multi-era historical scope suggests the studio is betting on a broader narrative canvas to attract both existing fans and new players.
The trailer marks the first substantial story reveal for NetEase's debut single-player AAA title, moving the project from a 2025 announcement into a playable preview phase.
This marks the first remake of a classic Resident Evil title that is not a numbered mainline entry, signaling Capcom's willingness to revisit the series' side stories with the same production resources as its flagship remakes.
The announcement splits the series into two distinct tracks: a retro-hardware spin-off that deliberately limits itself to 1980s console specs, and a hand-drawn sequel that continues the original's visual style, signaling a franchise strategy that experiments with format without abandoning its core aesthetic.
The formation of a dedicated studio signals a more aggressive push by Paramount into AAA game development, with a marquee reveal planned for this week's Summer Game Fest.
Marian, the first NIKKE the player meets in the game, gets a starring role in the second animated short, continuing the series' expansion into character-focused side stories.
The July 14 launch date and available demo give co-op roguelite fans a clear window to try the game before its full release.
The trailer and Steam page detail a full open-world action RPG with extensive character creation and adult content, positioning the game as a rare AA-scale entry in the adult RPG space.
Sony's State of Play continues to serve as its primary showcase for first-party and third-party PlayStation releases, with the God of War franchise remaining a flagship property.
The human-driven Any% record for Super Mario Bros. has crept within a tenth of a second of the tool-assisted ceiling, with three different runners trading the top spot in the past year and a half.
The trailer shows a fast-paced elemental combat system where sustained attacks upgrade magic, distinguishing 'Magical Blush' from other Metroidvanias with a risk-reward loop tied to spell evolution.
The rapid wishlist milestone signals strong early interest in a niche indie title that combines bullet-hell combat with MMO-style multiplayer and loot systems.
The delay ties the domestic launch directly to a patch roadmap responding to poor Steam reviews, making the Japanese release a test case for whether post-launch fixes can salvage a remake's reputation.
Raso's 'Library Chess' and 'Modern Games' philosophy represent a deliberate move away from competitive game design toward shared aesthetic experiences, challenging the boundary between game and art.
The demo gives a first look at a physics-based co-op cooking game that adds a driving chaos element, with a driver whose limited vision forces team coordination.
The update addresses late-game aimlessness complaints with a new boss and storage improvements, while the parallel development plan signals the studio intends to maintain the original game as a live service even as it builds the sequel.
The demo introduces a time-reset loop that turns a mundane cleaning sim into a race against an apocalyptic meteor, a twist that may distinguish it in the crowded incremental game space.
The announcement adds a paranoia-driven social deduction layer to the colony survival genre, with a Turing Test mechanic for identifying infiltrators.
The announcement adds a narrative-focused, culturally specific indie title to the 2027 release calendar, centering on mundane weekly rituals rather than high-stakes conflict.