Raso on 'Library Chess' and the Philosophy of 'Modern Games' at BitSummit
Raso's 'Library Chess' and 'Modern Games' philosophy represent a deliberate move away from competitive game design toward shared aesthetic experiences, challenging the boundary between game and art.
Reporting from 1 sources: 4Gamer.net.
At BitSummit PUNCH, game creator and artist Raso exhibited 'Library Chess,' a game with no rules where players decide the rules through discussion, aiming for beauty as the win condition. He also discussed his new concept 'Modern Games' and his upcoming work 'Bokosuka Gravity.'
Raso, the creator behind 'Bokosuka Wars' and 'The Wonderfulness of Bento 2 or 3 Times,' brought a museum-like booth to BitSummit PUNCH this year. Instead of demo stations, the space featured art pieces, red felt chairs, and parasols. The centerpiece was 'Library Chess (LIBRARIAN CHESS) Librarian Assistant Rinri and Ryokuko,' a game with no fixed rules. 'The rules are decided by the two players discussing,' Raso told 4Gamer. 'In other words, it's chess where beauty is the win condition.' The game board shows bookshelves and counters, and if left out it becomes 'a changing beautiful picture'-interior decoration that is both art and game.
Raso explained that 'Library Chess' is an evolution from his earlier 'Bokosuka Chess,' which aimed for fun over winning. 'I realized that the goal was not for one side to win, but to have a certain amount of fun,' he said. He also introduced a new philosophy called 'Modern Games,' distinct from contemporary art, and showed a reference display of his upcoming work 'Bokosuka Gravity.'
Synthesized by Yomimono from the 1 cited source below, including Japanese-language reporting where cited, then editorially reviewed before publishing.