Everything Is Gun! Announced, a 90s-Style Roguelike FPS That Embraces Broken Balance
The announcement signals a deliberate turn away from modern FPS design conventions, leaning into chaotic, unbalanced mechanics and a dark premise.
The announcement signals a deliberate turn away from modern FPS design conventions, leaning into chaotic, unbalanced mechanics and a dark premise.
The crossover brings a 25-year-old Capcom franchise into a mobile quiz RPG that has run its own long-running event series, creating a limited-time mashup of two very different game lineages.
The interview provides the first detailed look at the creative decisions behind Sukeban Games' follow-up to VA-11 Hall-A, including a development cycle that involved two reboots and a shift to PS1-style visuals.
The game directly gamifies a real-world retail dilemma-whether to prioritize short-term revenue or long-term trust-by making scalper identification a core mechanic rather than a punishment system.
The update closes the great spiritual tide arc with a new quest and costume set, while offering a substantial free currency bundle to keep players engaged through the event period.
The addition of MenaRD, a two-time Capcom Cup winner and EVO Japan champion, to an already strong roster of Momochi, Higuchi, and Yamaguchi positions ZETA DIVISION Geekly as the clear favorite for the SFL 2026 title.
The book offers a rare, developer-led look at Terraria's design process and longevity, packaged as a premium physical release by a publisher known for game art books.
The trailer and demo announcement signal the project is moving toward a public release window, with the second closed alpha test suggesting development is entering a final tuning phase.
The game stands out at BitSummit for using the familiar structure of a cozy life sim as a vehicle for psychological horror, rather than relying on jump scares or monster encounters.
Parco Games, known for publishing curated indie titles, has picked up a Turkish-developed horror game that prioritizes psychological instability over jump scares, signaling continued international expansion for the publisher.
The headcount figures confirm that CD Projekt is actively ramping production on its two next-generation projects, with The Witcher 4 receiving the bulk of the studio's workforce.
The update continues Pearl Abyss's post-launch support cycle, adding requested controller customization and expanding the pet system significantly while addressing a long list of player-reported issues.
The Breeding Simulation feature and relaxed lineage promotion conditions lower the barrier to the endgame content, making the simulation more accessible outside the breeding season.
The Japanese localization opens the game to a wider audience in Japan, where the Zelda-like aesthetic and Soulslike difficulty have a strong following.
The release shows Bethesda continuing to treat high-quality community mods as official paid content, bringing a fan project with DLC-scale ambition to the storefront more than a decade after Skyrim's launch.
The free-to-play model for a visual novel, with a paid DLC unlocking the full story, represents a notable shift from the traditional all-at-once purchase structure common in the genre.
ZeroSpace enters a crowded RTS field with a pedigree of genre veterans and pro players, and its July Early Access date gives a concrete timeline for a project that has been in development.
The near-perfect early reception signals that the game's unusual turn-based bullet hell formula has found an audience, giving Effort Star a strong foundation for the planned content updates before full release.
The release gives Aggro Crab a second title this year, shifting from single-player action to a chaotic co-op experience built around forklift logistics and physics.
The high review scores and provisional number-one Metacritic ranking signal that a small studio known for a single franchise can deliver a genre-shift hit, but the studio has publicly framed the game as a make-or-break financial challenge, making sales the next critical test.
The conversation frames generative AI not as a rupture but as a continuation of 50 years of procedural generation in games, directly addressing creator anxiety with a concrete analogy.
The price cut aligns Hogwarts Legacy's physical retail price with the budget tier common for older AAA titles in Japan, potentially extending its sales life more than three years after its original launch.
The game's deliberate GBA-scale screen and rabbit-centered mechanics signal a niche pixel-art release aimed at retro RPG fans, with a playable demo at a regional event before an undated Steam launch.
The game's shift from a simple delivery concept to a BMX trick-focused design shows how small indie studios refine core mechanics during extended development.