Ubisoft Co-Founder Claude Guillemot Dies in Plane Crash
The death removes one of the five founding brothers at a moment when Ubisoft is restructuring under a new subsidiary backed by Tencent and preparing to launch a major remake.
The death removes one of the five founding brothers at a moment when Ubisoft is restructuring under a new subsidiary backed by Tencent and preparing to launch a major remake.
The interview gives a direct look at how a small Korean studio is trying to modernize the classic SRPG formula by adding card-based unpredictability to grid combat.
The August release window and available demo give a concrete timeline for a game that has drawn attention for its unusual combination of Souls-like combat and physics customization.
VAINSANE has released seven visual novels in 2026 alone, and 'Monologin' continues their streak of short, low-priced horror titles that explore specific psychological states.
The column provides a curated snapshot of the week's Steam releases, with a focus on smaller and mid-tier titles that might otherwise go unnoticed, including a new Square Enix HD-2D game.
Furyu is directly addressing skepticism about its output by opening the demo to every applicant, turning a capacity constraint into a trust-building move.
The roundup shows that Switch 2's indie scene is producing original, high-concept games alongside major first-party announcements.
The release marks the first new entry in the series since 2023, adding a Flow State mechanic that ties player momentum directly to each athlete's real fighting style.
The demo's expansion to over 100 puzzles, with new playable heroes and abilities, signals a substantial preview of Jonathan Blow's next puzzle adventure before its 2026 launch.
The full release caps a chaotic early-access period that earned a 'Very Positive' rating, adding new dishes and cooking tools while keeping the signature blend of burger-making and survival horror.
The release adds a visually distinctive, exploration-focused 3D Metroidvania to Steam, with influences from 'Metroid Prime' and 'Hollow Knight', and a confirmed console version for overseas players.
The challenge has gone viral on social media because players are voluntarily recreating a famous movie moment that the game's objective only loosely references, showing how player creativity can turn a simple speed test into a cinematic set piece.
A veteran RPG director publicly weighs the trade-offs between simple and complex armor systems, using two acclaimed games as contrasting examples.
A new commercial game built specifically for the Dreamcast, rather than ported or emulated, is a rare event that signals continued niche interest in the platform more than two decades after its discontinuation.
The games offer a detailed, choice-driven simulation of Tang Dynasty court politics, with the sequel adding complex route branching that rewards replaying to find correct paths.
The sale and recent sequel announcement signal ongoing publisher support for the Type-Moon fighting game line, with Nasu's direct writing involvement tying it to the broader Tsukihime and Fate franchises.
The game's strong reception shows that a simple, tense FPS with a weapon-recovery mechanic can stand out in a crowded market without high-end graphics.
AION2's unrestricted flight and modernized character creation mark a direct response to the original's most requested feature and a bid to recapture the player base two decades later.
The Heartful Collection closes a long-standing gap between PC and console versions of Two Point Hospital, while the Dave the Diver crossover signals the studio's willingness to partner with other indie developers.
Pictonico! is Nintendo's first smartphone app to directly integrate personal photos as gameplay elements, creating a low-friction, shareable party game that fits the short-session mobile market.
The Personal Calendar shifts Steam discovery from user-initiated browsing to algorithm-driven recommendations, and early data suggests it significantly boosts wishlist registrations for featured titles.
The demo showcases a fully rebuilt version of the game with smoother graphics and controls, ahead of a multiplatform release later this year.
An indie game from a small Japanese developer has reached sales and concurrency numbers that rival major studio releases, driven by streamer and VTuber adoption and a simple, replayable concept.
Void Tech combines realistic zero-gravity repair mechanics with a narrative that unfolds through mission logs, offering a niche blend of simulation and mystery.