PlayStation Plus August Adds Dying Light 2, Big Walk, and SIGNALIS
The August lineup spans a large parkour action RPG, a 12-player cooperative puzzle game, and a stylized pixel adventure, giving subscribers three distinct titles in a single month.
The August lineup spans a large parkour action RPG, a 12-player cooperative puzzle game, and a stylized pixel adventure, giving subscribers three distinct titles in a single month.
The studio is targeting the Western market, and Japanese players were the second most numerous in the playtest, prompting Japanese localization to be completed on August 1.
The re-releases use a reimplemented Mac environment rather than an emulator, and they arrive alongside the new title Dark Castle 4, signaling a deliberate revival of the series by its original creator's studio.
The Apple Arcade version brings the 2018 Dandara's distinctive jump-only control scheme to mobile, where the finger-flick movement feels native, alongside new stages and power-ups.
The game's core tension comes from splitting knowledge and communication between two asymmetric roles, a design that makes quick, non-verbal coordination the central challenge.
The new scenario's order-dependent difficulty and the extreme 17x speed mode give returning players a fresh challenge beyond the original smartphone release.
Halsey Row's core loop of appraising and trading memories, with permanent loss and branching customer outcomes, sets up a narrative sim where player choices directly reshape characters and lead to multiple endings.
The full-size MV puts the Balloon-composed track on the official channel while the same song is playable in-game through the Music Shop's Music Card exchange.
The event's day one report shows the Switch 2 version running stably in live play, with touch controls, ahead of its August 4 service start.
The Steam release brings the 2005 KID compilation to PC, following the Switch and PS4 versions that launched on June 25.
The event ties the MJ series to Smart Slot Super Rio Ace 2, offering a national tournament with cross-platform play and a 70-item gacha that includes evolved SP characters.
The reveal gives players a first look at two new Dearz characters and new art for the roster, while the development-environment footage previews the SD character coordination system.
The STRANGER THAN HEAVEN exhibit details for Tokyo Game Show 2026 are set to be announced on August 5, ahead of the show's September 17 start.
The event introduces Mewtwo's new main skill, Psychic Break (Berry Zone), which boosts energy from Mago Berries and stacks its effect, adding a new strategic layer to sleep research.
The store page launch confirms the project is moving toward release, with a free prologue already available to gauge the game's atmosphere.
The release puts a full doodle-driven action game creation tool in the browser for free, with animation support, on the unityroom platform.
The stage appearance at AGF2026 gives the recently released Steam demo a live promotional push, with the cast on hand to present new information about the game.
The talk shows how MINTROCKET deliberately shaped Dave as a plain, relatable hero surrounded by strong personalities, a design choice the CEO credits with keeping the character memorable long after the game's initial attention faded.
The demo shows a space MMORPG that prioritizes open-space flight and player-driven systems like housing and toll-based piracy, with a US-first early access plan.
The August 20 release date gives a concrete launch window to a cross-cultural action game that has been building interest through a Steam demo.
The demo shows how Falling Apart ties its puzzle design to a visual representation of mental collapse, with hand-drawn art growing more distorted as the protagonist descends deeper into his psyche.
The product adapts shogi into a simple Dragon Quest-themed board game with monster pieces that teach movement rules to children.
The board game turns the single-player word-rule puzzle into a two-player competitive match, with the original creator co-designing and a Kickstarter launch scheduled for September 15.
The demo shows a text-heavy cosmic horror that trades CRPG mechanics for a mental interference card system, drawing on Paranormasight and Disco Elysium influences.