God Save Birmingham Demo Puts Physics and Life Sim in a Zombie Plague
The demo shows a survival game that replaces firearms with medieval physics-based improvisation and life sim mechanics, set against a historically researched 14th-century backdrop.
Reporting from 1 source: 4Gamer.net.
At gamescom 2026, Ocean Drive Studio showed a playable demo of God Save Birmingham, a zombie survival game set in 14th-century Birmingham. The demo emphasizes physics-based combat, life simulation elements, and co-op play. An early access release is planned soon, with Japanese support not yet confirmed.
The demo opened with the protagonist waking in a church, with zombies that shamble slowly rather than sprint, a design choice CEO HyeonSeong Cha compared to The Walking Dead. Players rely on melee weapons and environmental objects, since firearms do not exist in this era.
Stamina management is central, and narrow spaces like stairs and alleys become tactical chokepoints. The game's physics system lets players swing chairs, roll barrels, or lean ladders against walls to escape. A village base with a furnace supports blacksmithing and cooking, and keeping the fire going matters as night temperatures drain health.
The early access version is scheduled for release soon. Japanese language support is not currently implemented.
Synthesized by Yomimono from the 1 cited source below, including Japanese-language reporting where cited, then editorially reviewed before publishing.