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Godot 4.8 Enters Feature Freeze As Dev 7 Ships Symbol Rename

Godot has drawn its 4.8 feature line, and the things that made it in at the last moment, symbol rename and in-view CanvasItem editing, are the workflow gaps contributors had been asking about, while everything else now waits for a later cycle.

Reporting from 1 source: GameBusiness.jp.

Godot 4.8 Enters Feature Freeze As Dev 7 Ships Symbol Rename

The Godot Engine development team released Godot 4.8 dev 7, the final snapshot before the 4.8 cycle entered feature freeze. The build adds an editor symbol rename feature handled by Tomasz Chabora, which updates a symbol name across the project and is marked experimental with opt-in required, plus runtime manipulation of CanvasItem in the game view. Development now shifts to bug fixes and regressions ahead of beta.

The symbol rename tool was a top implementation request for several years, and it landed just under the wire, which is why it is experimental and opt-in rather than default. The CanvasItem addition lets developers move, resize, rotate, scale, and change the pivot of a CanvasItem in the editor's game view while the project runs.

Features added across the earlier dev 1 through dev 6 snapshots remain testable in dev 7. The snapshot runs on the standard desktop editor, the Web editor, the XR editor, and the Android editor, with the Android build requiring an application to the official testing group. Volunteers and paid contributors are asking users to test and file bug reports.

Synthesized by Yomimono from the 1 cited source below, including Japanese-language reporting where cited, then editorially reviewed before publishing.

Sources