Granblue Fantasy Relink Devs Detail Battle Design at CEDEC 2026
The session reveals how Cygames handled the challenge of 28 playable characters with three master styles each, using fast prototyping and a shared AI framework to keep development manageable.
Reporting from 1 source: 4Gamer.net.
At CEDEC 2026, Cygames engineers Satoshi Hirate and Tatsu Miki explained how they built the battle system for Granblue Fantasy: Relink and its Endless Ragnarok expansion. The team aimed for battles where every player can fight stylishly, managing 84 character-style variations through rapid iteration and a two-tier AI system.
The session, titled "Granblue Fantasy: Relink - Endless Ragnarok Battle Production: Aiming for the Best Character Game," featured Satoshi Hirate, lead player engineer, and Tatsu Miki, battle lead. They described two design pillars: letting players experience character appeal through action, and making the game enjoyable for those new to action games.
With 28 characters and three master styles each, the team faced 84 variations. Miki said the motto was to aim for a quick 30-point prototype rather than an 80-point one from the start, iterating within days or even the same day. The team also categorized actions into common and unique elements to streamline data structure.
Synthesized by Yomimono from the 1 cited source below, including Japanese-language reporting where cited, then editorially reviewed before publishing.