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GTMF 2026 Picks Eight Booths And Sessions For Game Play Experience

Game Tools & Middleware Forum 2026 runs on December 2 at Knowledge Capital Congres Convention Center in Osaka and December 8 at Akihabara UDX in Tokyo, with doors at 9:30, sessions from 10:00 and booths from 11:00.

Reporting from 2 sources: Game Spark, GameBusiness.jp.

Why it matters

The lineup shows middleware vendors now selling voice recognition, AI-driven facial animation and headphone spatial audio as core parts of the play experience rather than peripheral tools.

GTMF 2026 Picks Eight Booths And Sessions For Game Play Experience

Key Facts

  • Game Tools & Middleware Forum 2026 takes place on December 2, 2026 in Osaka and December 8, 2026 in Tokyo.
  • The GTMF 2026 roundup covers eight exhibitors: Audiokinetic, Sony, Yamaha, CRI Middleware, Hitachi Solutions Technology, Speech Graphics, DynaComware and Toshiba.
  • Sony's Gaming Virtualizer by 360 Reality Audio session notes newly added support for Nintendo Switch 2.
  • Speech Graphics cites Monster Hunter Wilds, Tekken 8 and The Last of Us Part II as titles using its SGX facial animation technology.
  • GTMF 2026 sessions begin at 10:00 and booths open at 11:00 at both venues, with doors at 9:30.

A roundup of eight recommended exhibitors targets planners, designers, UI/UX staff, sound designers and audio engineers. Audiokinetic presents new Wwise features including Tempest 3D AudioTech and an AI Agent. Sony demonstrates Gaming Virtualizer by 360 Reality Audio, newly supporting Nintendo Switch 2. Yamaha covers the sound design of Days with My Stepsister, recorded with ViReal Mic and played back through Sound xR Core. CRI Middleware covers CRIWARE and OPTPiX updates including lip sync and Godot support. Hitachi Solutions Technology presents the multilingual voice command tool Ruby Spotter. Speech Graphics explains SGX facial animation, citing work on Monster Hunter Wilds, Tekken 8 and The Last of Us Part II. DynaComware shows DynaFont typefaces, and Toshiba demos RECAIUS Voice Trigger and ToSpeak.

Both venues run the same 9:30 to 18:30 schedule, and entry and exit are allowed throughout the day. Osaka sessions sit in Rooms 1, 2 and 3 with booths in Hall A; Tokyo sessions use UDX Gallery Next 1, 2 and 3 with booths in Event Hall L. Visitor registration is handled through separate Peatix pages for each city.

The eight picks split between session slots and booth-floor demos. Audiokinetic, Sony, Yamaha, CRI Middleware, Hitachi Solutions Technology and Speech Graphics each hold a session in both cities, with Osaka and Tokyo times offset. DynaComware and Toshiba appear as exhibitors, and Toshiba's booth includes hands-on demos of its voice recognition and voice synthesis middleware. The two write-ups agree on the roster and the session titles; the Wwise session title is rendered slightly differently between them, one calling it an introduction of new features and the other an introduction to them.

  • Audiokinetic (Wwise): Session on new Wwise features: Tempest 3D AudioTech, Shared Segment, Replay, UI improvements, AI Agent
  • Sony (Gaming Virtualizer by 360 Reality Audio): Session with live demo; newly supports Nintendo Switch 2
  • Yamaha: Session on sound design for Days with My Stepsister using ViReal Mic and Sound xR Core
  • CRI Middleware: Session on CRIWARE and OPTPiX updates including lip sync, 2D animation and Godot support
  • Hitachi Solutions Technology (Ruby Spotter): Session on multilingual voice command recognition with local operation and noise resistance
  • Speech Graphics (SGX): Session on AI-assisted localized facial animation, citing Monster Hunter Wilds, Tekken 8 and The Last of Us Part II
  • DynaComware (DynaFont): Booth with game and multilingual fonts plus DynaSmart V and typeface specimen books
  • Toshiba (RECAIUS): Booth with Voice Trigger and ToSpeak, hands-on demos, adoption in Nintendo Switch 2 software

Written with AI by Yomimono from the 2 cited sources below, including Japanese-language reporting where cited. See our editorial policy.

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Sources