Handmancers Leaves Early Access With New Class And Reworked Endgame
58BLADES and Human Qube Games released version 1.0 of Handmancers for PC on Steam on November 12.
1 source 1h ago
Reporting from 1 source: Game Spark.
Why it matters
The 1.0 build closes out every roadmap item announced at the start of early access, so the game now stands on its finished systems rather than on a promise of future updates.
Key Facts
- 58BLADES and Human Qube Games released Handmancers version 1.0 for PC on Steam on November 12.
- Handmancers began early access on May 5, 2026, and version 1.0 completes all roadmap items announced at that start.
- Version 1.0 adds a new playable class and overhauls the Corruption Delving endgame with per-run modifiers and new enemy encounters.
- Meta Progression was rebuilt from scratch so players can choose growth routes more proactively.
- 58BLADES is a cooperative game development studio based in Italy, with publishing handled by Human Qube Games.
The rock-paper-scissors deckbuilder adds a new playable class, overhauls the Corruption Delving endgame with per-run modifiers and new enemy encounters, and rebuilds Meta Progression so players choose growth routes. All roadmap items announced when early access began on May 5, 2026 are complete.
Version 1.0 also rebuilds Meta Progression from scratch, giving players a more direct hand in choosing growth routes between runs. Corruption Delving, the main endgame content, now carries modifiers that change conditions for each run, along with new enemy encounters.
The core combat stays on rock-paper-scissors. Signs counter one another, Gems combine for enhancement, and Artifacts supply equipment, with each card taking up to three modifiers. Faction choice shapes the build: scissors leans on heavy damage, rock on defense, paper on buffs. Hasty or heavy actions build Cramps, a trembling of the hand that limits options until recovered.
Written with AI by Yomimono from the 1 cited source below, including Japanese-language reporting where cited. See our editorial policy.
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