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HARRY MASTINO Builds AROTA - Tire God Around A Tire And A Hill

The design turns the leaderboard and PvP layer into the only player input that survives the throw, so the competition is about reading terrain and picking equipment rather than steering.

Key Facts

  • HARRY MASTINO is developing AROTA - Tire God for PC (Steam).
  • AROTA - Tire God has five maps, including snowy mountains, wastelands, and outer space.
  • AROTA - Tire God measures the distance of every roll and posts the best record to a public leaderboard.
  • AROTA - Tire God supports online PvP, with two players rolling against each other in real time.
  • AROTA - Tire God lets players customize the appearance of the tire.

Reporting from 1 source: Denfaminicogamer.

HARRY MASTINO Builds AROTA - Tire God Around A Tire And A Hill

HARRY MASTINO is developing AROTA - Tire God for PC (Steam), a game with one core action: throw a tire from the top of a hill and let a physics simulation carry it as far as it goes. Once the tire leaves the player's hands, the player watches. Every run diverges based on terrain, because a small step can launch the tire into the air and a badly hit pebble can stop it dead. The build ships with five maps, including snowy mountains, wastelands, and outer space, and each map rolls the tire differently. Multiple tire types are selectable, and the choice of tire changes how it travels, so matching a tire to a stage matters. Runs are measured, and the best distance is posted to a public leaderboard for players worldwide to compare. AROTA - Tire God also supports online PvP, where two players roll in real time to see whose tire travels farther. Tire appearance can be customized, from bright colors to a realistic look.

The five maps are described as rendered with realistic graphics, and the terrain in each one changes how the tire travels. Snowy mountains, wastelands, and outer space are three of the five; the two remaining stages are not named in the coverage.

The tire-rolling itself is framed as a spectator experience. In the source description, a tire can "fly vigorously through the air off a small step," or it can "come to a dead stop if it hits a pebble the wrong way." The player watches and cheers it on after the throw.

Tire selection is presented as a compatibility decision: which tire to use depends on the stage, and the roll changes with the choice. Customization covers flashy vivid colors on one end and a realism pursuit on the other, described as creating your own partner.

Online play pairs real time distance races with leaderboard ranking, and the multiplayer mode is described as a cheering battle between two players. HARRY MASTINO is developing the game for PC via Steam, with no release date given in the coverage.

Synthesized by Yomimono from the 1 cited source below, including Japanese-language reporting where cited, then editorially reviewed before publishing.

Sources