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Hound13 Reaffirms No Gacha in DragonSword: Awakening AMA

The AMA log directly addresses player skepticism about monetization in a genre dominated by gacha, confirming a buy-to-play model that can be fully experienced offline.

Reporting from 1 sources: Game Spark.

Hound13 Reaffirms No Gacha in DragonSword: Awakening AMA

Hound13 released an AMA log for DragonSword: Awakening, reiterating the open-world action RPG has no gacha elements, no live service, and can be completed offline. Characters are obtained through main quest progression or in-game currency. The buy-to-play title launches on Steam in July 2026.

Hound13 published the AMA session log for DragonSword: Awakening on Wednesday, fielding questions about character acquisition, monetization, and content volume. The studio, led by a former co-founder of Eyedentity Games (Dragon Nest), repeatedly stated that no gacha mechanics exist in the open-world action RPG. Characters join either through main quest progression or by spending in-game currency. The shift from a planned live service to a buy-to-play model was described as challenging but inevitable given the development scale. The game supports single-player and online co-op, but can be fully completed offline. Main story content spans eight chapters, estimated at over 20 hours, with endgame features including a Tower mode, gathering, cooking, puzzles, and mini-games. DragonSword: Awakening is set for a July 2026 release on PC via Steam, with possible console ports depending on sales.

Synthesized by Yomimono from the 1 cited source below, including Japanese-language reporting where cited, then editorially reviewed before publishing.

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