House House Discloses LLM Use in Big Walk Bug Fixing
House House said it used a large language model in the final stage of Big Walk's development, on code that accounts for less than 0.1% of the game's total.
1 source 35m ago
Reporting from 1 source: Game Spark.
Why it matters
House House disclosed the AI use only after learning that IGF judges treat AI use as a selection factor, which puts the burden of voluntary disclosure on developers rather than on any platform rule.
Key Facts
- House House said the AI-assisted portions of Big Walk account for less than 0.1% of the game's code.
- House House said the LLM was used to fix issues in third-party code, including a slowdown of 50% for about 20 seconds at sunrise and sunset.
- House House said Steam did not require disclosure of code or chatbot usage.
- House House said developing Big Walk without an internal AI usage policy was a failure.
- House House published the contents of its IGF Awards submission documents.
The studio published the contents of its IGF Awards submission documents, saying Steam did not require disclosure but some IGF judges had said AI use affects selection. House House called developing without an internal AI policy a failure.
The disclosure covers a narrow slice of work. House House said the LLM helped resolve problems inside third-party code, including a bug that slowed the game by 50% for about 20 seconds at sunrise and sunset, after consultation with third-party engineers reached no fix. The solution the model proposed needed substantial modification before it worked.
House House said it supports efforts to limit the harm generative AI causes to games and apologized that the announcement may not meet those standards. It also warned that voluntary disclosure can lead to the technology being treated as inevitable.
Written with AI by Yomimono from the 1 cited source below, including Japanese-language reporting where cited. See our editorial policy.
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