Hubert Hands-On: A Sheepdog Game That Turns Dark at Night
The demo spends its daylight hours teaching a herding system, then repurposes the dog's nose as a horror-facing tool after dark, so the game's identity depends on how cleanly that turn lands.
Reporting from 1 source: 4Gamer.net.
Brocap Studio's Hubert, shown in Tokyo Game Show 2026's SELECTED INDIE 80 section, casts the player as a sheepdog herding flocks by barking and tracking hidden sheep by scent. In the demo, Hubert meets a farmer named Lily and an ill-tempered farmhand. When night falls, the same scent mechanic leads him to a talking wild dog or wolf, and a fight begins.
The core loop is barking: sheep scatter, and the player circles behind them to steer the flock toward a target. Scent tracking covers what sight cannot, since some sheep hide in grass and only appear once their traces are visualized.
Hubert himself is the other half of the pitch. He talks constantly, states his opinions outright, and looks smug after a successful drive. Brocap Studio, a Czech indie team, built the demo around that dog's-eye view of the farm rather than a human one.
Synthesized by Yomimono from the 1 cited source below, including Japanese-language reporting where cited, then editorially reviewed before publishing.