IGDA Japan to Hold Indie Game Promotion Seminar on September 29
The seminar is preparation for IGDA Japan's new SIG Indiedev, and its mobile indie game lecture addresses a knowledge gap the organization says is not widely known.
Reporting from 1 source: 4Gamer.net.
IGDA Japan will hold the seminar 'How to Promote Your Game for Indie Game Development Beginners' on September 29 at ambr in Bunkyo-ku, Tokyo. The event runs from 19:00 to 21:00 and costs 1,000 yen for general admission and 500 yen for students. It is preparation for the launch of a new SIG called 'SIG Indiedev (tentative)' by indie game developers. Three lectures cover exhibiting, legal knowledge, and mobile indie games.
FlyteCatEmotion CEO Kobayashi Fusamitsu and Futsurara open the program with a 40-minute session on exhibiting at events, using Million Shells and CultureHouse as example works. Lawyer Maeno Kotaro follows with 30 minutes on legal knowledge for indie developers, and smartphone developer Sekki closes with a 30-minute recommendation of mobile indie games, citing Renkon no Renafine.
IGDA Japan board member Sho Sato gives the opening address. A voluntary social gathering is planned after the event. The organization cites rising numbers of hit indie games and developer communities nationwide, plus the growing importance of event exhibiting for community revitalization, as background for the seminar.
Synthesized by Yomimono from the 1 cited source below, including Japanese-language reporting where cited, then editorially reviewed before publishing.