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Indie Developers Conference 2026 Opens Ticket Reservations

The Indie Developers Conference Executive Committee opened ticket reservations on October 30, 2026, for Indie Developers Conference 2026, scheduled for November 28 at esports Ginza studio.

Reporting from 1 source: GameBusiness.jp.

Why it matters

The announced sessions concentrate on localization, planning, market adaptation, and publishing terms, the parts of indie development that the conference says are least often shared between developers.

Indie Developers Conference 2026 Opens Ticket Reservations

Key Facts

  • Indie Developers Conference 2026 is scheduled for November 28, 2026 at esports Ginza studio.
  • The executive committee opened ticket reservations on October 30, 2026.
  • Huang Zhengkai of Flyhigh Works will speak on the Japanese localization of Type Help.
  • ambr's Kanna Bansho and Takuya Nishimura will discuss gogh: Focus with Your Avatar, whose Steam version passed 300,000 units sold.
  • A publisher panel features speakers from Amata, Phoenixx, Shochiku, and Active Gaming Media.

The first round of talks includes five sessions: Flyhigh Works on localizing Type Help, Cyber Space Biotope on original game plans, ambr on gogh: Focus with Your Avatar, and two panel discussions on publishers and breakout indie responses.

The first round covers five sessions, with localization and market adaptation carrying most of the weight. Flyhigh Works explains how it handled the Japanese localization of Type Help, a task described as untranslatable, tracing the work from a September 8, 2022 email through planning, translation, porting, and developer contact to a Game Designers Award with a three-year target. Cyber Space Biotope covers building original game plans, drawing on Million Depth.

ambr explains why a company outside game development made gogh: Focus with Your Avatar, and how the Steam version passed 300,000 units sold. Two panels round out the slate: one on what publishers do, with speakers from Amata, Phoenixx, Shochiku, and Active Gaming Media, and one on indie games that drew a large response, with editors from IGN JAPAN and AUTOMATON.

  • [Spoilers] Type Help Japanese Localization RTA (Any% to Clear): Huang Zhengkai of Flyhigh Works on localizing a title called untranslatable
  • How to Create Highly Original Game Plans (tentative): AlphaPop of Cyber Space Biotope on building original plans, drawn from Million Depth
  • Behind gogh: Focus with Your Avatar: Kanna Bansho and Takuya Nishimura of ambr on the Steam version passing 300,000 units sold
  • Panel Discussion: What Do Publishers Actually Do for You?: Hironori Takahashi, Kazunori Sakamoto, Yuki Kyoi, and Shunji Mizutani
  • Panel Discussion: What Are the Indie Games That Gained a Huge Response?: Yoshiki Chiba of IGN JAPAN and Hideaki Fujiwara of AUTOMATON among the speakers

Written with AI by Yomimono from the 1 cited source below, including Japanese-language reporting where cited. See our editorial policy.

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Moji Giyuugi

Sources