Indie Game Kick Turns the School Commute into a Soccer Obstacle Course
Kick trades the genre's usual speedrun architecture for a nostalgic everyday commute, treating the walk to school as the course itself.
Reporting from 1 source: Denfaminicogamer.
nospacelost is developing Kick, a side-scrolling game about running through Japanese-style streets while dribbling a soccer ball toward school. It is scheduled for release on Steam in November, with a demo already playable on the store page. Levels move through residential neighborhoods, shopping streets, sandy beaches, and under elevated train tracks, while signboards, cats, dogs, and passersby block the route. Kicking, sliding, and jumping carry the player to each finish, unlocking ball designs and flags along the way.
The game's scenery leans on specifics rather than generic backdrops: narrow alleys, residential blocks, overhead power lines, signboards, and the buildings that mark a Japanese street. Each level ends at a finish line, with coins collected along the way and soccer ball designs and flags unlocked as the player progresses. Unlocked balls can be swapped in for play and displayed in your room. A partnership announcement with Shoreline Games was posted from the game's account in April, and wishlist registrations are open now.
Synthesized by Yomimono from the 1 cited source below, including Japanese-language reporting where cited, then editorially reviewed before publishing.
Sources
- Denfaminicogamer 日本風な街並みを“サッカーボール”を蹴りながら駆け抜けるゲーム『Kick』がアオハルすぎる。住宅街や商店街の景色がどこか懐かしい