Indonesian 2D Action Game Kidbash: Super Legend Debuts at BitSummit PUNCH
The announcement marks a rare direct-to-Japanese-audience debut for an Indonesian indie title at BitSummit, with a publisher (Acclaim) attached and a concrete release window, signaling growing cross-border indie publishing pipelines.
Reporting from 1 sources: Game Spark.
Indonesian studio Authentic Remixes showcased its 2D action platformer Kidbash: Super Legend at BitSummit PUNCH in Kyoto from May 22 to 24, 2026. The game features a roguelike action platformer structure where players control the protagonist Kidbash through side-scrolling stages, combining two weapons via a Mix gauge to create powered-up attacks. Director Bima cited influences from Japanese classics including Mega Man, Kirby 64: The Crystal Shards, Sonic, Zelda, Bomberman, Gunstar Heroes, Harvest Moon, and the Power Pros series. The character Kidbash originated as a toy in 2019 before game development began around 2024. During the event, publisher Acclaim announced it will release the game on PC via Steam and consoles, with a target window of early 2027. Bima said the team wants the game to feel modern yet nostalgic for Japanese players, given the team's heavy inspiration from Japanese games.
Authentic Remixes director Bima told Game Spark at BitSummit PUNCH that the game's weapon-mixing mechanic was directly inspired by Kirby 64: The Crystal Shards, while the character design draws from Bomberman, Harvest Moon, and the Power Pros series. The demo included a gun and a sword as starting weapons, with a Mix gauge that, when filled, lets players combine both into a single powerful attack. Random power-ups appear after clearing stages or defeating mid-bosses, with rarity tiers planned for the full release. Bima said the toy line for Kidbash began in 2019, and the game development started around 2024. This was Authentic Remixes' second BitSummit appearance but its first with a booth; the studio previously exhibited at Tokyo Game Show and gamescom. Bima said he met legendary creator Takuya Imamura at the event. The publisher Acclaim announced the partnership at BitSummit, alongside the early 2027 release target. The demo's Japanese translation was noted as natural, and the difficulty offered moderate tension with enemies that could gradually deplete health if players were careless.
Synthesized by Yomimono from the 1 cited source below, including Japanese-language reporting where cited, then editorially reviewed before publishing.