industryevent 1 sources · Jun 17
The event marks a concrete attempt by a Japanese company to bridge the gap between AI video generation speed and the quality standards of commercial anime, with a plan to move from networking to actual pilot production.
GameBusiness.jp
industrybusiness 1 sources · Jun 17
The partnership reframes the office phone from a source of stress and harassment risk into a managed, supportive tool, targeting both productivity and employee psychological safety.
ASCII.jp
industryevent 1 sources · Jun 17
The seminar signals that the anime industry is moving beyond intuition-based overseas expansion toward structured data analysis of regional demand and licensing strategy.
GameBusiness.jp
industrybusiness 1 sources · Jun 17
The alliance pairs a large IT group with an AI strategy firm to offer end-to-end AI transformation services, moving beyond planning into full implementation and operation.
ASCII.jp
industrybusiness 1 sources · Jun 16
The deal shifts control of Lemino to WOWOW as the majority owner, creating a joint venture that pools resources for content procurement and production in music, drama, and sports.
ASCII.jp
industrybusiness 1 sources · Jun 16
The acquisition directly addresses the AI industry's memory cost crisis, where memory now makes up 63% of AI chip costs, by offering a software-only solution that multiplies effective DRAM capacity without new hardware.
GIGAZINE
industrybusiness 2 sources · Jun 15
The acquisition merges a major broadcaster with a leading streaming platform, consolidating connected TV reach and potentially reshaping how anime and other content is distributed to Roku's user base.
Anime News Network
industry 1 sources · Jun 15
A company that industrialised the isekai light novel pipeline is now publicly blaming that same pipeline for its profit collapse, signalling a potential strategic shift in how Japan's largest IP conglomerate manages its content slate.
Anime News Network
industryevent 1 sources · Jun 15
The symposium brings major industry players together at a fan-facing convention to publicly discuss the business strategy behind Japanese content's global rise, signaling a shift toward formal cross-sector coordination.
GameBusiness.jp
industrybusiness 1 sources · Jun 15
The project represents a concrete attempt to replace experience-based inventory management with RFID-driven data across a major bookstore chain, targeting structural inefficiencies that have long plagued the Japanese publishing industry.
ASCII.jp
industrybusiness 1 sources · Jun 13
The deal brings a global growth investor into Japan's student housing market, backing JSB's expansion plans while keeping the founding family as a long-term shareholder.
ASCII.jp
industry 1 sources · Jun 13
The campaign marks a rare direct-to-consumer recruitment push on a major streaming platform for behind-the-scenes TV production roles.
ASCII.jp
industry 1 sources · Jun 12
The designation brings Qoo10 under the same transparency rules already applied to larger Japanese marketplace operators, aimed at protecting sellers from unequal bargaining power.
ASCII.jp
industry 1 sources · Jun 11
The integration directly addresses a long-standing pain point in anime and video production-manual double entry of work hours into separate systems-by linking site-side progress tracking with back-office cost data in real time.
GameBusiness.jp
industrybusiness 1 sources · Jun 11
The recommendation formally flags Kadokawa's treatment of the writers and creators it depends on, and the company's response will be watched as a test of how a major publisher handles freelance protections under Japan's new law.
GameBusiness.jp
industry 1 sources · Jun 11
The piece reframes a common narrative-that Nintendo's shift to its own showcase killed E3-as a misunderstanding, pointing instead to the structural decline of physical retail as the event's true cause of death.
Automaton
industryannouncement 1 sources · Jun 11
Mithril aims to shorten anime production from years to months by using original IP as core input data rather than AI prompts, with professional staff managing final quality.
ASCII.jp
industryevent 1 sources · Jun 11
The addition of a dedicated Fan Community Marketing EXPO signals the industry's growing focus on direct fan engagement as a formal business strategy, alongside traditional licensing and production.
GameBusiness.jp
industrybusiness 1 sources · Jun 11
The results show GENDA's revenue growth from acquisitions is being offset by the costs of financing and integrating those deals, with net losses on a GAAP basis despite operational gains.
GameBusiness.jp
industrybusiness 2 sources · Jun 11
The layoffs and studio closures extend Ubisoft's ongoing cost-cutting campaign, which has already reduced headcount by roughly 1,500 in the past year and canceled multiple high-profile projects.
Automaton
industry 1 sources · Jun 10
Crunchyroll's shift from licensee to committee investor gives it earlier access to titles and a share of production earnings, reshaping how global streaming rights are secured.
Animenomics
industry 1 sources · Jun 10
The data gives brands a concrete reason to invest in interactive game spaces rather than traditional video ads when targeting young audiences.
GameBusiness.jp
industry 1 sources · Jun 10
This marks the second time in under two years that Kadokawa has faced regulatory action over freelancer payment practices, suggesting a systemic issue at one of Japan's largest media companies.
Anime News Network
industry 1 sources · Jun 9
The expanded blacklist, released less than a month after a Trump-Xi meeting, signals continued U.S. pressure on Chinese tech and industrial firms despite a fragile trade truce.
GIGAZINE