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Unity Adds Per-User Fees for Internal Apps Under Unity Industry

Unity is extending its monetization to non-game enterprise users with per-user fees, a shift that could significantly raise costs for companies using Unity for internal tools.

Reporting from 1 source: Automaton.

Unity Adds Per-User Fees for Internal Apps Under Unity Industry

Unity Technologies announced a new licensing system, Internal Deployment Add-On (IDAO), for its Unity Industry plan. Starting August 2027, organizations distributing Unity-made applications internally will pay annual fees based on monthly active users beyond 100. The move targets non-game uses and follows the retracted Runtime Fee.

Unity Technologies introduced the Internal Deployment Add-On (IDAO) on August 4, a licensing system for Unity Industry that charges organizations based on how many people use internally distributed applications. The fee applies to users who do not hold development licenses, with the first 100 monthly active users per application included in the base license.

Beyond that, annual prepaid tiers start at 1.125 million yen for 101 to 500 users and rise to 6 million yen for 501 to 5,000 users. Additional packs of 100 MAU cost 150,000 yen. Applications already in use before August 3, 2026 can be exempt if registered by March 31, 2027, and new applications get a grace period until August 1, 2027.

Unity said the goal is a clear, predictable, and sustainable pricing system. The company previously retracted its Runtime Fee in 2024 after backlash, but IDAO applies only to non-game uses under Unity Industry.

Synthesized by Yomimono from the 1 cited source below, including Japanese-language reporting where cited, then editorially reviewed before publishing.

Sources