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Infected Zone White Paper Brings Turn-Based Horror to Steam

The game distinguishes itself from classic survival horror by combining a Resident Evil-like atmosphere with deliberate, turn-based tactical combat on a grid.

Reporting from 1 source: 4Gamer.net.

Infected Zone White Paper Brings Turn-Based Horror to Steam

4Gamer.net's Akane column highlights Infected Zone White Paper, a turn-based SRPG set in a 1990s zombie-overrun metropolis. Players control Leopold or Amber, scavenging for valuables and cure-related supplies. The game uses grid-based movement and combat, with limited AP and MP per turn, and emphasizes ammo conservation and route planning.

The game casts the player as a member of the Vultures, a special forces unit named for scavenging birds, sent alone into the ruined city of Sarento Valley. The two playable characters, Leopold and Amber, fight differently: Leopold relies on firepower while Amber uses mobility.

Combat runs on a grid, with 3 AP for attacks and items and 3 MP for movement each turn. Aiming a handgun at the head costs 2 AP, while body and leg shots cost 1 AP, and leg shots trade damage for the ability to stop an enemy's movement. Ammo and healing are scarce, and saving is limited to designated spots.

Missions are selected from the NEST base, and valuables recovered from the death zone fund weapon upgrades and new items at the market.

Synthesized by Yomimono from the 1 cited source below, including Japanese-language reporting where cited, then editorially reviewed before publishing.

Sources