Infinite ANANTA Sets January 15, 2027 Release with No Character Gacha
In a genre where character gacha is the standard revenue model, Infinite ANANTA's decision to unlock every character through story progression and monetize only cosmetics is the clearest statement of how it intends to stand apart from rivals.
Key Facts
- Infinite ANANTA launches on January 15, 2027 for PC (Steam), PS5, and mobile (iOS and Android).
- Infinite ANANTA is free-to-play with no character gacha; characters unlock through story progression.
- Monetization in Infinite ANANTA centers on character customization and costumes, with no effect on game balance.
- The second major city, Choushou, was revealed at gamescom 2026 Opening Night Live.
- Infinite ANANTA's concept is 'become an influencer, save the world,' with followers gained through missions and events.
Reporting from 2 sources: Game Spark, Inside.
Infinite ANANTA, the free-to-play city open-world RPG from Naked Rain Studio under NetEase Games, will launch on January 15, 2027 for PC (Steam), PS5, and mobile (iOS and Android). The date was announced at gamescom 2026 Opening Night Live, where the second major city, Choushou, was also revealed. The game's concept is 'become an influencer, save the world': players gain followers by clearing missions and attending events, and higher influence unlocks new experiences and companions in the city. In an interview at gamescom, Ray, who handles overseas marketing and publishing, said characters are not obtained through gacha. They unlock for free by progressing through the story. Monetization centers on character customization and costumes, and paid elements do not affect game balance. A hands-on preview covered a story section in Choushou that moves from stealth to a dynamic escape, plus free exploration of the rural village Ryusei, where a tea-leaf roasting minigame is available. Multiplayer is in development.
Ray, who oversees overseas marketing and publishing for Infinite ANANTA, said the influencer theme reflects how young people experience modern city life, where influence determines what experiences are available. The game's two cities draw inspiration from Tokyo and Shanghai, and the newly revealed Choushou includes the rural village Ryusei, where tea leaves are dried across the fields and players can roast leaves by hand in a minigame.
The preview build ran about 30 to 40 minutes: a story section in Choushou, played as the newly revealed character Eirou, opens with stealth before shifting to a dynamic escape, followed by free exploration of Ryusei. Combat lets any character improvise with objects found in the street, from chairs to vehicles, while each character also has a job with a unique ability, such as Taffy using her motorcycle as a hammer-like weapon.
Ray said new cities and maps will be added after launch, existing locations such as Choushou and Shinkei will change over time, and multiplayer modes are in development. Pre-registration is open on the official site, including for mobile.
Synthesized by Yomimono from the 2 cited sources below, including Japanese-language reporting where cited, then editorially reviewed before publishing.