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Jiaohun Builds Its Horror from a Town Frozen Before the Millennium

The demo's reliance on shifting rooms and a camera viewfinder rather than jump cues points to a horror game built on environmental storytelling first, which is the harder and rarer approach for an indie debut.

Jiaohun Builds Its Horror from a Town Frozen Before the Millennium

Reporting from 1 source: 4Gamer.net.

Indie studio 12AM BLACKOUT showed Jiaohun, a cinematic horror adventure built in Unreal Engine 5, at G-Fusion Game Fest 2026 on October 24 and 25. Planned for PC and PS5 within 2027, it sets a first-person story in a fictional Chinese town stuck on the eve of the millennium. Its demo follows Chen Zhaolu, a photo studio owner who relives her past.

The presentation switches between a 4:3 old-TV frame and a 2.39:1 widescreen image depending on the scene, and the demo uses both as storytelling rather than decoration. Chen Zhaolu runs the Zhaori Photo Studio, a wedding-focused shop on the first floor of an apartment building, and she carries burn marks on her hands, sleepwalks, and hallucinates. The space around her changes as the player explores it. In the demo's later stretch, players gather camera parts and look through the assembled viewfinder, where the past stays reachable. The town outside, Baishui County's Xiannü Town, is in ruins, and the protagonist's task is to fill a dead tree's hollow with collected souls.

Written with AI by Yomimono from the 1 cited source below, including Japanese-language reporting where cited. See our editorial policy.

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叫魂 12AM BLACKOUT

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