Kanazawa Talks Mystery Adventure Structure Ahead Of Walking Mystery 2
Kanazawa describes the sequel as a deliberate build on a system-driven take: conversational text without narration, a past-sight mechanic, and environmental clues, which separates it from the visual novel lineage he also worked in.
Reporting from 1 source: 4Gamer.net.
Imagineer releases Walking Mystery 2: The Mermaid Legend Murder Case for Switch on September 17. Director and scenario writer Tomio Kanazawa told 4Gamer the series grew from a pitch by Imagineer CEO Kazunori Sumioka, was reworked into a three-part story with a different town per title, and that the Mystery Research Club was added to give the cast a reason to gather.
The game releases on Switch on September 17, the second of a planned three-part series. Kanazawa says the project began as an internal Imagineer pitch by CEO Kazunori Sumioka, kept elements like a college-age lead with a younger sister and the old cafe Honolulu, and was expanded into a trilogy where each title takes place in a different town. The Mystery Research Club, he says, was added so the cast would have a reason to gather. Its setting for this entry is Kamakura, following Narumizawa in the first game. Kanazawa also cites his earlier sound novels based on Akagawa Jiro's novels, including Nemuri no Mori and Yasoukyoku, as groundwork for the current series.
Synthesized by Yomimono from the 1 cited source below, including Japanese-language reporting where cited, then editorially reviewed before publishing.