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Kemomimi TPS 'Zero Clearance' Demo Released With Manual Reload And Gun Jams

The demo offers a concrete look at a kemomimi-themed shooter that prioritizes mechanical firearm handling over arcade action, a niche approach in the indie TPS space.

Reporting from 1 sources: Game Spark.

Kemomimi TPS 'Zero Clearance' Demo Released With Manual Reload And Gun Jams

Developer and VTuber Laika Wolfram released a demo of the PC third-person shooter 'Zero Clearance' on itch.io. Players control kemomimi girl Aria, clearing armed bots from a building. The demo emphasizes firearm simulation with manual reloading, bolt release, and potential ejection failures. It covers floors 5 through 1.

Developer and VTuber Laika Wolfram, operating as Wolfram Studios, released a demo of the PC third-person shooter 'Zero Clearance' on itch.io. The game puts players in control of kemomimi girl Aria, who must escape a building crawling with armed bot squads by clearing floors from the 5th down to the 1st.

The demo emphasizes precise firearm simulation: reloading is fully manual, requiring the player to replace magazines and release the bolt if the chamber is empty. Ejection failures, or jams, can occur during combat, adding tension. Controls support keyboard and mouse, with dash movement, leaning while aiming, and switching between semi-auto and full-auto fire.

The developer notes this is a combat system demo, not the final game. As of release, the demo does not include FPS limits or V-Sync options; external tools are recommended for PC load management.

Synthesized by Yomimono from the 1 cited source below, including Japanese-language reporting where cited, then editorially reviewed before publishing.

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