Badassgard Dev Explains Why the Roguelite Shooter Has Only a Shotgun
The all-in shotgun design is a deliberate rejection of standard roguelite class systems, with role variety folded into weapon types.
Reporting from 1 source: 4Gamer.net.
At BIC2026 in Busan, THECOVE showed Badassgard, a roguelite shooter where a Viking uses only a shotgun. CEO Kim Dae-seop said he was fed up with class-based designs, so the team packed role variety into different shotgun types instead. The demo is on Steam.
The shotgun is the entire arsenal in Badassgard, and that is the point. THECOVE CEO Kim Dae-seop told 4Gamer at BIC2026 that he was fed up with class-based roguelite design, so the team narrowed the weapon pool to expand what each shotgun can do.
Instead of classes, the shotguns carry the roles. Alongside the basic pump-action model, players can find rapid-fire, melee-oriented, and healer-type shotguns. Runs build the weapon through Oparts, with three choices offered at a time, plus four blessing types that change how the same gun behaves.
The dungeon layout also shifts every run. Modules stay the same size, but interior objects are rearranged and each module has three corridors, with the path randomly chosen, so the map shape changes as well. Up to four-player co-op is planned, and fallen players can shift to a support role.
Synthesized by Yomimono from the 1 cited source below, including Japanese-language reporting where cited, then editorially reviewed before publishing.