Kitten Space Agency Is a Physics-Based Successor to Kerbal Space Program
RocketWerkz, which placed third in the Kerbal Space Program 2 development competition, has reworked the concept with the original KSP creator on board as a consultant, giving the project legitimacy as the spiritual successor it claims to be.
Reporting from 1 source: 4Gamer.net.
At gamescom 2026, RocketWerkz showed Kitten Space Agency, a sandbox physics-based space development sim positioned as a spiritual successor to Kerbal Space Program. Players build rockets from parts, balance weight and fuel, and run missions. The developer says revenue from DayZ and Icarus covers development costs, so the game is distributed for free while crowdfunding runs on a dedicated site. Original KSP creator Felipe Falanghe is involved as a consultant.
The demo at gamescom 2026 was the first public showing of the game, which RocketWerkz has been redeveloping for about two years. The studio felt the concept was too good to throw away after finishing third in the development competition for Kerbal Space Program 2, and original KSP creator Felipe Falanghe agrees with the spiritual successor framing.
Falanghe, developing his own new work at studio Squad, is involved as a consultant along with familiar rocket scientists. He was at the venue cooperatively explaining the demo to fans. The game uses a latest-generation engine environment, which the developer says keeps large multi-part rockets running smoothly, with an intuitive craft screen and detailed data display aimed at beginners and hardcore sim enthusiasts alike.
On business model, the representative joked, "Not making a plan is our business plan," with building a large fan community the stated priority.
Synthesized by Yomimono from the 1 cited source below, including Japanese-language reporting where cited, then editorially reviewed before publishing.