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KLab Revenue Jumps 72.7% on Dragon Quest Smash Grow as Full-Year Forecast Is Cut

KLab reported third-quarter revenue of 8.519 billion yen for the fiscal year ending December 2026, up 72.7% year-on-year, driven by Dragon Quest Smash Grow and My Hero Academia UNITED SURVIVAL.

Reporting from 1 source: GameBusiness.jp.

Why it matters

Two new titles lifted KLab's top line by nearly three quarters, but the same launches pushed costs up enough to keep the quarter in the red and forced the company to halve its full-year revenue outlook.

KLab Revenue Jumps 72.7% on Dragon Quest Smash Grow as Full-Year Forecast Is Cut

Key Facts

  • KLab reported third-quarter revenue of 8.519 billion yen, up 72.7% year-on-year.
  • Dragon Quest Smash Grow released on April 21, 2026, and My Hero Academia UNITED SURVIVAL released on August 6.
  • KLab's games business revenue rose 62.0% year-on-year to 7.974 billion yen.
  • The standalone third quarter posted an operating loss of 174 million yen after a 493 million yen operating profit in the second quarter.
  • KLab cut its full-year revenue forecast to 12 billion yen from 17 billion yen and operating profit to zero from 1 billion yen.

The quarter still posted a 135 million yen operating loss as launch costs rose. KLab cut its full-year revenue forecast to 12 billion yen from 17 billion yen and operating profit to zero from 1 billion yen.

Dragon Quest Smash Grow, released on April 21, 2026, and My Hero Academia UNITED SURVIVAL, released on August 6, lifted KLab's games business revenue 62.0% year-on-year to 7.974 billion yen. The cost of getting them live rose with it: cost of sales climbed 44.7% to 6.282 billion yen, and selling, general and administrative expenses rose 63.3% to 2.372 billion yen on advertising and share-based compensation.

The standalone third quarter, July through September, posted an operating loss of 174 million yen, down from a 493 million yen operating profit in the April-June quarter. KLab also said My Hero Academia UNITED SURVIVAL is performing below expectations and cut its full-year revenue forecast to 12 billion yen.

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Dragon Quest Smash Grow KLab

Sources