KLab Swings to Operating Profit in Q2 as Dragon Quest Smash Grow Doubles Sales
Dragon Quest Smash Grow, released in April, has already doubled KLab's quarterly sales and swung the company to operating profit, setting up a full-year target of 1 billion yen in operating income.
Reporting from 1 source: GameBusiness.jp.
KLab reported second-quarter net sales of 3.263 billion yen, up 91.3% quarter-on-quarter, and operating income of 493 million yen, reversing a first-quarter operating loss of 453 million yen. The launch of Dragon Quest Smash Grow, developed by KLab and published by Square Enix, drove the recovery. The first half still posted a net loss of 125 million yen.
KLab's second-quarter results show a company pulled back to profitability by a single new release. Dragon Quest Smash Grow, the roguelite RPG developed by KLab and published by Square Enix, launched April 21 and generated enough revenue in just over two months to absorb the 453 million yen operating loss from the first quarter.
The title's revenue sharing and advertising income directly contributed to net sales of 3.263 billion yen, nearly double the previous quarter. Gross margin improved from 7.8% to 39.3%. Existing titles were mixed: Captain Tsubasa: Dream Team rose on anniversary campaigns and the World Cup, while BLEACH Brave Souls stayed flat.
KLab also began worldwide service of My Hero Academia UNITED SURVIVAL on August 6, a title expected to drive revenue from the third quarter onward.
Synthesized by Yomimono from the 1 cited source below, including Japanese-language reporting where cited, then editorially reviewed before publishing.
Sources
- GameBusiness.jp KLab、2Q営業益4.9億円で黒字転換 『DQスマグロ』が売上倍増、新作ラッシュで通期10億円視野