Kniv Studio Talks Card-Based SRPG Design in Stardust: Wish of Witch Interview
The interview gives a direct look at how a small Korean studio is trying to modernize the classic SRPG formula by adding card-based unpredictability to grid combat.
Reporting from 1 sources: Game Spark.
Kniv Studio producer Hong Jong Hyun discussed the design of the Korean SRPG Stardust: Wish of Witch in a Game Spark interview. The game, released on PC on May 29, blends classic grid-based tactics with a card battle system where counters and combos are key. Hong cited Final Fantasy Tactics as a major influence and said the team aimed to create a nostalgic but not outdated experience.
Kniv Studio producer Hong Jong Hyun spoke to Game Spark about the design philosophy behind Stardust: Wish of Witch, a turn-based pixel art SRPG released on PC on May 29. The game follows warrior Star and mage You through a fantasy story centered on stars, wishes, and destiny.
Hong said the card battle system adds unpredictability and deeper tactical options to traditional grid-based combat, making timing of counters, combos, and skill activation critical. He cited Final Fantasy Tactics as the work that influenced him most, praising its tactical depth and how strategy and story unfold together. The team wanted to reinterpret the emotionally stirring charm of old SRPGs through modern pixel animation and cinematic presentation, aiming for a nostalgic but not outdated feel.
Synthesized by Yomimono from the 1 cited source below, including Japanese-language reporting where cited, then editorially reviewed before publishing.