Kojima Productions Opens Mid-Career Hiring Push for OD and Physint
The broad recruitment signals that Kojima Productions is scaling up its teams for the simultaneous development of OD and Physint, with an emphasis on global, high-end AAA production.
Reporting from 1 source: Automaton.
Kojima Productions is recruiting mid-career staff across design, engineering, planning, sound, localization, and production support. The studio is currently developing OD and Physint (working title) after the DEATH STRANDING series, and seeks talent with experience in consumer game development, photorealistic graphics, and tools built with C++, Python, and C#.
The studio behind the DEATH STRANDING series is hiring for a wide range of roles, from animators and concept artists to AI programmers and sound designers. The openings cover both OD and Physint (working title), which are listed as the company's current projects.
For artists, Kojima Productions wants people with experience in consumer game development and photorealistic graphics. Tool programmer candidates should know C++, Python, and C#. Planners need experience as a level designer or planner on at least one shipped title.
Applications go through Silicon Studio Agent, a game industry job agency. The studio describes its culture as one where staff across job categories exchange opinions and work with discretion on world-class production.
Synthesized by Yomimono from the 1 cited source below, including Japanese-language reporting where cited, then editorially reviewed before publishing.