Konami's Metal Gear Solid Delta Team Describes Hiring For High-End Development
Konami's own staff framing the team behind METAL GEAR SOLID Delta as an open, growing group indicates the company is staffing up its high-end console pipeline rather than treating the remake as a one-off.
Reporting from 1 source: Automaton.
Konami's high-end game development team discussed the staff behind METAL GEAR SOLID Delta and its hiring push. The team includes a director who joined in 2007, an art director who joined mid-career in 2019, a programming leader who joined in 2018 and led FOX HUNT, and a background designer who joined in 2022. Konami says it is expanding the group and wants applicants with the drive to work on high-end console games.
Konami interviewed four staff members on the METAL GEAR SOLID Delta production floor. The director joined the company in 2007 and oversees the whole team while also leading planning and scenario. The art director came in mid-career in 2019 and manages CG quality. A programming leader who joined in 2018 headed the online competitive mode FOX HUNT. A background designer who joined in 2022 now handles level and schedule management. The team is described as aiming for further expansion, and Konami says anyone with the drive has a chance.
Synthesized by Yomimono from the 1 cited source below, including Japanese-language reporting where cited, then editorially reviewed before publishing.