Konami's Silent Hill Team Rebuilt From Zero, Producer Says At CEDEC2026
Konami's account puts the revival down to process rather than luck: a rebuilt internal team, overseas partners selected on output instead of language, and a simultaneous remake-plus-new-game slate meant to signal seriousness to an audience that had waited through a roughly ten-year gap after 2013.
Reporting from 1 source: Inside.
At CEDEC2026, Konami producer Motoi Okamoto described how the Silent Hill series was revived: a team assembled mostly from scratch, with over half its members now in their twenties, and development partners almost entirely overseas. NeoBards Entertainment handled Silent Hill f, Bloober Team remade Silent Hill 2, and Silent Hill: Townfall involves Annapurna Interactive and Screen Burn. Okamoto said the studio chose partners for their ability to make good games, not their language.
Okamoto said he started on the project in 2019, when the market was full of indie horror games inspired by Silent Hill. Rather than remake straight away, he decided the series needed to sharpen its identity, and began with Silent Hill 2 as the entry with the strongest psychological horror. A user survey across five countries fed into an internal document defining the series. Konami announced three projects at once, including remakes and a new game, because a single remake would read as a wait-and-see move and make the effort look half-hearted.
Synthesized by Yomimono from the 1 cited source below, including Japanese-language reporting where cited, then editorially reviewed before publishing.