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Kotori Yoshimura Traces Star Cruiser Back To Sasebo Microcomputer Days

The account puts the making of Star Cruiser, a 1988 polygon space title, in the hands of a programmer whose start came from a public microcomputer center, which is the paper trail the Game Preservation Society's interview series is built to record.

Reporting from 1 source: Game Spark.

Kotori Yoshimura Traces Star Cruiser Back To Sasebo Microcomputer Days

A new interview with game creator Kotori Yoshimura follows his path from a Sasebo microcomputer club into the founding circle of Alcis Software. Yoshimura describes building his first game, a 2001: A Space Odyssey homage, while still in high school, and explains how the 1983 Technosoft title Starfleet grew out of a Trek port he made for his own machine.

Yoshimura's entry into the industry ran through a club, not a studio. He began visiting the Sasebo Microcomputer Center, later Technosoft, around 1979 during middle school, kept going until it became a routine, and started working on other people's projects without pay before he was on staff.

His first completed game took the 1968 film 2001: A Space Odyssey as its motif and was structured as two modes quoting scenes from the film. Starfleet, released by Technosoft in 1983, came out of the same current, built on a Trek port he had moved to his own machine.

Synthesized by Yomimono from the 1 cited source below, including Japanese-language reporting where cited, then editorially reviewed before publishing.

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