Living on Plain Pasta Gets September 10 Steam Release
The Steam store page discloses that AI was used in parts of graphics, music, and scenario production, a detail Game Spark flagged that the other coverage did not mention.
Key Facts
- Granité Works announced on September 1 that Living on Plain Pasta will launch on Steam on September 10.
- Living on Plain Pasta spans eight days, with an average playtime of about one hour and about three hours to see all events and endings.
- In Living on Plain Pasta, players choose two ingredients from three or four in the fridge, and the dish changes the senpai's reaction and conversation.
- The Steam store page for Living on Plain Pasta discloses that AI was used in parts of graphics, music, and scenario production.
- Living on Plain Pasta is available on PC via Steam and supports Japanese.
Reporting from 2 sources: Denfaminicogamer, Game Spark.
Indie studio Granité Works announced on September 1 that the short adventure game Living on Plain Pasta will launch on Steam on September 10. The game, which drew attention on X for its development concept of 'Kasu no Coffee Talk,' a play on the coffee shop conversation game, follows a player who visits a senpai's apartment where the senpai drinks every day and makes unreasonable food requests, such as asking for carbonara when there are no eggs. Players pick two ingredients from three or four in the fridge to cook, and the chosen dish changes the senpai's reaction and the conversation. After eating, the player picks one destination from options including a convenience store, game center, laundromat, or the sea for a midnight outing. The story spans eight days, with an average playtime of about one hour, or about three hours to see all events and endings. The game supports Japanese and is available on PC via Steam.
Granité Works opened the Steam store page on July 7 with a trailer, and the project drew attention on X for its stated concept of 'Kasu no Coffee Talk,' a trashy take on the coffee shop conversation game. The developer has said the game is not one where players can do a lot of things, and instead aims to make the time spent making strange food in the senpai's room, having silly conversations, and going out late at night something that stays in memory.
The store page also notes that AI was used in parts of graphics, music, and scenario production, with the generated content edited, corrected, and reconstructed, and the final experience designed and supervised by the developers. The pixel art style depicts a lived-in room, the midnight city, and summer atmosphere. The senpai, described as slightly dangerous and hard to leave alone, reacts differently depending on the dish served. The game is available on PC via Steam and supports Japanese.
Synthesized by Yomimono from the 2 cited sources below, including Japanese-language reporting where cited, then editorially reviewed before publishing.