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Living on Plain Pasta Launches on Steam for PC at 200 Yen

The release tests whether a viral development concept can carry a one-hour game at a budget price, with the store page noting generative AI was used in parts of graphics, music, and scenario production before developer editing and supervision.

Reporting from 1 source: Game Spark.

Living on Plain Pasta Launches on Steam for PC at 200 Yen

Granité Works released the short adventure game Living on Plain Pasta on PC via Steam on September 10. Players choose two ingredients from three or four options to cook for a drunken senpai whose life is falling apart, and the senpai's reactions change with each dish. The game drew attention on X as a "trashy Coffee Talk." It costs 200 yen, with a 40% discount to 120 yen until September 25.

The game is built around limitation rather than mastery: you pick two ingredients from three or four, and the senpai's responses shift with whatever you make. There is no right or wrong answer, and the store page says what matters is not making delicious food but eating together with your senpai. After the meal, the two of you can go out into the midnight city, including a late-night Don Quijote, convenience stores, arcades, and the sea.

Granité Works describes its motto as providing a fresh game experience in a small volume. Average playtime is about one hour, or roughly three hours if you collect events and endings. Pixel art covers the lived-in room, the late-night city, and the summer atmosphere, and choices feed into the relationship and the ending.

Synthesized by Yomimono from the 1 cited source below, including Japanese-language reporting where cited, then editorially reviewed before publishing.

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