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Mad King Redemption Blends Belt-Scroll Combat With Roguelite Progression

The game directly adapts the arcade quarter-feeding loop into a roguelite structure, a design choice that could make the belt-scroll genre viable for modern solo and co-op play.

Reporting from 1 sources: Game Spark.

Mad King Redemption Blends Belt-Scroll Combat With Roguelite Progression

At BitSummit PUNCH, developer SECRET MISSION GAMES showed Mad King Redemption, a dark fantasy belt-scroll action game with roguelite elements. The game replaces the old arcade 'insert coin and try again' loop with a modern progression system where stages change each run and the mad king grows stronger from player deaths.

SECRET MISSION GAMES brought Mad King Redemption to BitSummit PUNCH, held May 22-24 at Kyoto's Miyako Messe. The game is a dark fantasy belt-scroll action title with roguelite mechanics. Developer Jacopo said the team wanted to recreate the feel of 80s arcade games like Golden Axe and the Teenage Mutant Ninja Turtles series using modern technology. The demo let players choose a warrior, fight through enemies, and reach a boss using side-scrolling controls with combo-building and hidden skills. The full game will feature procedurally changing stage layouts and a system where the mad king grows stronger each time a player dies, encouraging repeated runs. Local co-op is supported.

Synthesized by Yomimono from the 1 cited source below, including Japanese-language reporting where cited, then editorially reviewed before publishing.

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