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MapleStory Universe Announces $10M Token Buyback, Eyes Creator Ecosystem

The buyback signals NEXPACE's confidence in MapleStory Universe's economic model after a year of operation, while the stated pivot to a creator-driven platform suggests the project is betting on user-generated content and token incentives rather than traditional game updates alone.

Reporting from 1 sources: 4Gamer.net.

MapleStory Universe Announces $10M Token Buyback, Eyes Creator Ecosystem

NEXPACE, Nexon's blockchain subsidiary, announced a $10 million (1.6 billion yen) buyback of NXPC tokens for its MapleStory Universe project. The three-month program is framed as ecosystem support, not market intervention. The company cited 850,000 active wallets, first-time user spending exceeding rewards in Q1 2026, and 8.32 million NXPC burned. A content roadmap includes new classes, maps, and a boss, while the long-term vision shifts toward a builder-centric platform with AI-assisted game creation tools.

NEXPACE, the blockchain subsidiary of Nexon, will buy back up to $10 million worth of NXPC tokens over three months, the company announced on May 22. COO Kim Jong-hoon (KEITH) published a Leaders' Note on May 28 detailing the rationale. The buyback is not a short-term price support but a structural investment in the ecosystem, he wrote. According to NEXPACE, the MapleStory Universe project now has over 850,000 participating wallets, with roughly two-thirds of active wallets using NXPC monthly. In Q1 2026, user spending exceeded reward distributions for the first time. Cumulative spending reached 49.1 million NXPC, and 8.32 million NXPC have been burned. The company attributed recent economic growth to the first anniversary update, which added new character and item options to the Maplers Shop and introduced the Power Crystal Payback system. A content roadmap follows: new classes Hoyoung, Ark, and Adele will launch sequentially starting June 11, along with 5th job V Core skill expansions and seven new maps across Arcana, Morass, Esfera, and Sellas. The boss Will arrives in July, with additional maps every three weeks. Kim also outlined a long-term vision for a builder-centric ecosystem, comparing it to the evolution of video-sharing platforms. He argued that AI tools will lower barriers to game creation, allowing natural-language ideas to become playable experiences. The platform aims to integrate IP, digital assets, distribution, payment infrastructure, and economic systems so creators can build games and earn from them.

Synthesized by Yomimono from the 1 cited source below, including Japanese-language reporting where cited, then editorially reviewed before publishing.

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