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Marvel Tokon: Fighting Souls Adds Phoenix Cyclops In DLC 1 Update

Sony Interactive Entertainment released a major update for Marvel Tokon: Fighting Souls on November 2, 2026, adding Phoenix Cyclops as the first DLC character along with a dedicated music track, mode content, and DLC costumes.

Reporting from 1 source: 4Gamer.net.

Why it matters

The patch ties the game's first DLC character to a deliberate slowdown of assist-heavy play, and the extended cooldowns plus faster Assemble Gauge recovery mean the roster's neutral game gets rebalanced at the same time a new fighter arrives.

Marvel Tokon: Fighting Souls Adds Phoenix Cyclops In DLC 1 Update

Key Facts

  • Sony Interactive Entertainment released the Marvel Tokon: Fighting Souls DLC 1 update on November 2, 2026.
  • The update adds Phoenix Cyclops, Cyclops in a form that has gained the Phoenix Force, along with a dedicated music track, mode content, and DLC costumes.
  • The PC version adds a benchmark test for system requirements, a matchmaking setting for players who meet the standard, and mandatory shader warm-up at startup.
  • Assist cooldowns for various assists are extended, and the Assemble Gauge normal recovery rate rises from 25 to 60 per frame.
  • The patch notes state the assist adjustment aims to slightly reduce the frequency of information appearing on screen at once to improve visibility.

The patch also reworks online play with a PC benchmark test, mandatory shader warm-up, and fixes for desync and lost control, and extends assist cooldowns.

The assist change is the part worth reading twice. Cooldowns for various assists are longer, and the wait after switching is longer too, so the same character cannot be called back as quickly. The patch notes state the intent is to keep the current battle system while slightly reducing how much information appears on screen at once.

Because longer cooldowns would otherwise cut gauge recovery, the Assemble Gauge now recovers faster in normal situations, from 25 to 60 per frame, while recovery during hitstun and blocking goes from 25 to 30. The gauge no longer recovers during Assemble Smash and Assemble Counter.

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