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MONOWAVE Lands On Switch As Phoenixx Details Its Publishing Deal

The interview lays out what a Japanese indie publisher actually does for a Korean studio: multiplatform reach, market knowledge, and a four-person producer setup, with puzzle difficulty as the one thing both sides argued over.

Reporting from 1 source: 4Gamer.net.

MONOWAVE Lands On Switch As Phoenixx Details Its Publishing Deal

Studio BBB released MONOWAVE on September 17, with Phoenixx handling publishing, the two companies said at Tokyo Game Show 2026. Phoenixx president Kazunori Sakamoto said he first saw the 2D puzzle action game at Taipei Game Show and pursued it for a year or two. Studio BBB CEO Lim Gwon-yong said four Phoenixx producers now work on the title.

Phoenixx president Kazunori Sakamoto first saw the game at Taipei Game Show, where his team also watched it pitched at a KOCCA event, and he kept after it for a year or two before the deal closed.

On the Studio BBB side, CEO Lim Gwon-yong said he pushed for the word co from the first round of talks, so that responsibility and rights would sit on both sides. The role Phoenixx grew into is unglamorous: schedule and QA management, PR, and arguing about game design with the developers, in English with Japanese-Korean interpreters brought in for fine points.

Synthesized by Yomimono from the 1 cited source below, including Japanese-language reporting where cited, then editorially reviewed before publishing.

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