Monster Fantasy Playtest Opens With New Trailer, FAQ and Four Classes
Jotoyo is answering the Monster Hunter comparison head-on, and the playtest lets players judge whether four classes, weapon durability with no repair, and a village loop separate the game from the series it cites as an inspiration.
Key Facts
- Jotoyo released a new trailer and playtest advance guide for Monster Fantasy on September 21, 2026.
- The Monster Fantasy playtest begins September 23 at 0:00 JST, with participants accepted on Steam.
- Monster Fantasy is scheduled for release on PC via Steam in 2027.
- Four classes are implemented in the Monster Fantasy playtest: Samurai, Warrior, Mage, and Archer.
- The Monster Fantasy playtest includes three bosses: the Squirrel Bear, the Beetle Turtle, and the Griffin, plus a Flame Griffin that appears depending on the time of day.
Reporting from 1 source: Game Spark.
Jotoyo released a new trailer and a playtest advance guide for Monster Fantasy on September 21, 2026, ahead of a playtest that opens September 23 at 0:00 JST. The game combines hunting action against large monsters with a slow-life simulation set in the Kingdom of Eldras, where the player is a hero who has lost their memories and spends time fishing, cooking, and talking with villagers. Four classes are in place for the test: Samurai, Warrior, Mage, and Archer. The trailer shows Mage guarding, Samurai swinging a katana, Warrior using a charged slash, and Archer breaking monster parts. The guide names three bosses: the Squirrel Bear, which spits poison and flash acorns and has a breakable tail; the Beetle Turtle, which is covered in rock and yields horn materials after its head armor breaks; and the Griffin, which is hard to hit until it crashes, with a stronger Flame Griffin appearing at certain times of day.
The playtest guide also lays out a weapon durability system. Weapons wear down from use, and the playtest has no repair option, so a worn weapon has to be replaced by crafting a new one.
A hands-on report from a separate Game Spark playtest session describes the four classes as weapon types with distinct feel. The sword and shield plays closer to a lance than a one-handed sword, and it is the only weapon that can guard. A normal guard cuts damage by about half even on a direct hit, but a Just Guard timed just before an attack reduces damage to zero and builds gauge for an aura-clad sweeping slash or a charge attack bonus. Dual blades build up to three white gauge lamps on finishing attacks, then a draw attack from sheathing flips the gauge to red, which unlocks a second blade and the highest damage among the four weapons. The bow charges for higher damage, and its close-range spread attack lands follow-up hits proportional to charge time; the drawn bow can also float in mid-air for rapid fire. The staff sets up to four mana from fire, earth, water, and wind on a push-out system, then floating deploys magic circles whose attack type and element depend on which mana is spent.
Monster Fantasy is planned for PC (Steam) in 2027. The Griffon is the test's final boss, with firepower high enough that a four-digit defense stat is needed to survive minor hits, and a late-phase move that covers the surrounding area.
Synthesized by Yomimono from the 1 cited source below, including Japanese-language reporting where cited, then editorially reviewed before publishing.